Two Crude Dudes, Sega Megadrive
Two Crude Dudes (aka Crude Buster), developed by Data East, is
a Japanese side scrolling beat em up coin-op conversion that held its tongue so
firmly in its cheek, I could see it almost poking through its creatine induced
jaw.
With New York in a ruinous post apocalyptic state and the
year 2010AD, a violent gang with the moniker Big Valley have seized control and
over the next two decades dominate the streets. That is until a fragile
Government secretly call upon the manly Biff and Spike to expunge every enemy and
restore the city to its former glory.
The absolute joy and distinguishing feature of Two Crude
Dudes lies in the ability to rip things out of the ground and hurl them at the
onrushing stream of enemies. The environment became my armoury and I launched rocks,
traffic lights and burnt out cars at everything from long haired moustachioed
punks to miniature purple gremlin santa lookalikeys. If the screen was barren and
I had harvested all possible street furniture, I could choose to pick up the onrushing
enemy and fling them into oblivion. However my absolute favourite was plucking enemies
clean out of the air whilst they were in mid-jump. This consistently brought a gigantic
grin to my own non creatine induced jaw as I was safe in the knowledge that if
this clean up job failed this spiky orange haired punk could easily moonlight in
the NBA or any Olympic throwing discipline.
In a neat and satisfying level design, each of the six 2D side
scrolling levels often had dual floors on the same screen. This enabled me and my
co-op partner to maintain different areas of the screen, not clutter up each
other’s fight arenas and clear enemies that were incoming from all levels.
There is also huge benefit in not being in the throwing line of friendly fire as
this ate small portions of my life bar on the several occasions that Tracey wanted
to introduce my face to a bonnet of a car.
The title screen theme music The Lifeline of New York and in
game cue Kids in Battle captured the knowing spirit perfectly and aurally had a
distant relationship to the soundtrack of Toe Jam and Earl. With detailed 16
bit graphics and Roy Lichtenstein/60s Batman TV series Krak and Wham fight bubbles being
revealed after every hit, the inventive enemy (turquoise rabid hounds who affix
themselves to your nipple to bouncing mint green commanders that poop out
radioactive discharge) and end of level bosses ensured that Two Crude Dudes understood
its identity and what it wanted gamers to experience.
However, I was perplexed briefly at the end of my playing
experience because it took less than two hours to complete. This is a game that
retailed for £40 nearly 25 years ago and although has fun co-op possibilities
did not last longer than the average film. I took a quick look back at our
review of Streets of Rage and that too was finished off in 90 minutes and it
helped me frame an internal question around value, length and joy within games.
If a game provides delight, satisfaction and delivers a
great memory and personal experience for the player then it doesn’t matter if it’s
played in an arcade for 50p and lasts for two minutes, bought from ebay for
three figures and is an ultra rare game for the NES which will be played to
death or is a downloaded from PSN like Journey, completed in two hours and never
loaded up again. The great memory has been made and because of that I’ll talk
about Two Crude Dudes with friends and reference it in the future knowing it
has added another piece of 1990s goodness to my personal cultural diet.